Worm's Nether Skyblock v2

Worm's Nether Skyblock v2

By Worm Published 1 Aug 2020 · Updated 28 Dec 2020
5

This is basically a bedrock version of Protosky's Extreme Nether Skyblock. There are a few changes to work better on bedrock, as well as allow for access to more items.

Select version for changelog:

Changelog

Brand new map seed. All dimensions are now 5k x 5k.

Starting Island in Nether is now smaller (as netherrack is actually renewable in bedrock)

Starting biome is now Nether Wastes, with Crimson Forrest very close. (This makes initial progression of mob spawns simpler)

End dimension is improved. Void, except Chorus Trees, Shulkers, and Elytras.

MCPEDL description updated with new images, and information. Including steps to take for various survival progression.

Bartering addon and WBIT addons are now not included.

Installation

Supported Minecraft versions

Installation Guides

1
Hi there Worm!

Seeing as the last comment is from 2021 I have no idea if you’re still active, but if you are let me start by thanking you for making this map! I really enjoy the concept of starting out with as little as possible and using vanilla mechanics to reach the end game, and searched for ages to find something similar to this.

With the new updates to the game I have a bit of feedback/suggestions on the progression guide:

1) Instead of waiting for foxes to spawn on the grassblock, build a snowfarm and use top snow or snowblocks to build a foxfarm in a Snowy Taiga biome. Will actually give ”decent” emerald rates and a ton of wheat for bread to help with villager breeding + leather for books and eggs for chickens!

2) Bridge out to a jungle biome and build a small fish farm to catch some bamboo. This can then be grown on the gravel you get from Piglin bartering and provide tons of fuel + material for building a boat (usefull for fox farm).

3) Dripstone can be obtained from wandering traders in 1.20 making lava a renewable resource (yay!). Can also be used for clay 👍.

I am currently attempting to play this map on 1.20 Bedrock (iOS) and sadly the Nether Fortress mob spawning seems to be entirely broken. I can’t get Wither Skeletons or Blazes to spawn no matter what I do. The map biomes seem to match Java 1.16 - 1.17 and NOT Bedrock of any version, whereas structures match Bedrock 1.20, but no matter where I build my Nether Brick platform (fortress location of Java 1.16, Bedrock 1.16 and Bedrock 1.20) mobs refuse to spawn. Would be absolutely awesome if this could be fixed.

Also I am thinking if a future update of the map could/should include some modded way to unlock armour trims (and therefore also diamonds)? Maybe as a low % drop from raids? But then again a raid farm might be tricky to build if the Bedrock spawn spots of Outposts are broken?

Once again a massive thank you for making and sharing this map, cheers!
1
Do you think you could make the map bigger ? Something like 10k ? Thanks ^^
1
Some suggestions what you could add to the behavior pack:
Wandering trader trades:
1. sweet berries
2. tall flowers
3. Mycelium (raplacing podzol trade)
4. Clay (it is renewable in Java but not in Bedrock)
Crafting recipes:
1. Notch apple (1 apple+8 gold blocks)
2. cobweb (9 string)

I noticed a little mistake in the progression guide:
You used the word stem instead of fungus.
Also I would not recommend making a fox farm to get emeralds because in bedrock, vindicators can spawn in pillager patrols which is a much easier source of emeralds.

You probably noticed that I comment quite a lot on this map. That is because this is actually the best skyblock map I have ever seen on Mcpedl :)
1
Can you add a direct download or google drive link? Mediafire is extremely slow.
1
v2 google drive DL
https://drive.google.com/file/d/1DQuHDKgxod4GTM91iHlY8IJz1-OQwWSD/view?usp=sharing
1
Gast keep spawning and breaking my nether rack
1
I don't believe they spawn in the crimson forest biome, which is where you'll want to start a piglin farm. Check the link to chunkbase to see where the biomes are. x-0, z-16 to x-16, z-32 is the start of the crimson forest biome, and close enough to build to with the starting tree.
1
Ghasts are bugged and have a hydra effect. This is a 1.16 bug. Ghasts spawn anywhere, and when 1 dies, 2 more spawn nearby. Not your fault, this is just a vanilla bug.
1
Put lower slabs in a pattern above your spawn platform to prevent Ghast spawning. Ghasts require a free 4x4x4 area to spawn so a lower slab 2 blocks over every other block on your spawn platform will give plenty of space for Piglins and Zombie pigmen to spawn but effectively prevent Ghasts.
1
1
When will you update? It's been over a month now.
1
Update is submitted, awaiting approval. Sorry it took forever to get back to it.
1
people speedy why
1
What do you mean?
1
It was created as an infinite world. Changed to flat void afterwards, so that it wont generate terrain past the amount I removed (4k in each direction in the Overworld).
The structures were created, then removed along with all other blocks. Using command /locate will show where the structures were.

I will look at the end issues.
1
I found some issues with this map:
1.This is a flat world and not an infinite world, so non of the structures in the overworld are present
2.If you die in the end and go in the end again it will generate an endstone platform
3.There are no shulkers in the end cities
1
Version 2 submitted.
1. No actual structures exist. (Besides end portal frames). The world still knows where the structures were though. For example, to spawn Blaze you need to be where a nether fortress was.
2. Should be fixed. Though end stone seems to generate when going through end gateways. I don't count this as an issue either way, as it is the only way to obtain end stone.
3. Fixed. Skulkers are now correctly in the end cities. (Though the cities are gone). Shulkers did end up turning black during the conversion process.
4. (From another comment) Elytras are now fixed as well. Floating on their item frames in the end cities.
1
Some suggestions:
1.Piglins should give you ancient debris instead of netherite scraps
2.Nether wart should be a rare piglin trade
1
I will add nether wart to next update.
1
Thought about this, those are actually the only 2 changes that should be made from the base bedrock trades.

Version 2 (PiglinBarterNSB) only includes Accident Debris (x1, most rare), and Netherwart (2-4, same chance as Ender Pearls)
1
I also have a question:
Are there shulkers and elytras in the end?
1
I thought so, but someone else is saying there isn't. I will check on that and try to fix it if not.
1
Spawn rate seems pretty slow. Let me know if there's something I can do to improve it.