Introducing Vanilla PBR 2.0: Redefining Minecraft's visuals inspired by both the iconic look of vanilla Minecraft and the breathtaking visuals of Minecraft with RTX, this pack is a blurred line between the two. With full PBR support for every block, mob and particle, immersive fog for all biomes, enhanced colors & point light data for blocks for added depth and vibrancy to your worlds, revamped sky reminiscent of Minecraft with RTX, and even water waves in deferred lighting graphics mode!
Select version for changelog:
This version is built for preview v1.21.0.24 and above, make sure you've updated to the latest Minecraft Preview/Beta!
With the 2.0 update, Vanilla PBR has undergone a comprehensive overhaul, setting a completely new direction for the pack. With this renewed focus, this update aims to align Deferred Lighting with the color palette and atmospheric feel of both vanilla Minecraft and Minecraft with RTX. Everything from the sky and water to fog and colors has been carefully reworked to achieve this cohesive vision to a great extent.
Vanilla PBR v2.0 Changelogs:
• Added water waves!
Note: This one isn't another nonsensical water normal you've seen beforehand, it is a proper water normal map, inspired by Minecraft RTX.
• Revamped sky, the sky now closely resembles a mix of vanilla Minecraft and Minecraft RTX.
• Added 20 more fog configurations for various biomes, including the nether, end and dynamic fog depending on overworld biome.
• Added point lights for more blocks.
• Added color grading and tone mapping configurations that more closely resemble a mix of Minecraft RTX and vanilla Minecraft.
• This update brings over most of material-related improvements from Vanilla RTX 1.21, 1.21.10 and 1.21.20 alongside the support for the vast majority of upcoming tricky trials update up to Vanilla RTX 1.21.20.
• Updated directional light offset to a constant for a smoother sun path
• Added support for Armor (For instance, Iron and Gold armor are now metallic)
• Added materials and full texture sets for all particles.
• Decreased heightmap intensity of all entities (Note: PBR textures for majority of entities are still work in progress and most are due to slowly receive reworks with future updates, however this improves their appearance for the time being)
• New Icon!
• Revamped the page to reflect the latest changes to the pack and the new direction of Vanilla PBR.
• Updated Vanilla PBR Lite - A Cut-Down version of Vanilla PBR 2.0 for weaker devices.
I'm using high-end pc
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