The Site of the first SCP-682 breach needs some cleaning up! HUNT DOWN SCP-682 in the tunnels, or RIP AND TEAR hordes of a lot of Growths with DOOM inspired gameplay mechanics!
If you're a fan of fast-paced weapon switching destruction, this is the map for you! Works in multiplayer!
Download for hours of fun!
Select version for changelog:
SCP: OP v3 Changelog
Fixes
>> fixed players getting stuck after scoping
>> fixed super growth nest games not working properly if the host dies
>> Praetereo meathook now generally works better
>> added support for up to 40 players in FFA
>> fixed super brute smash attack not working correctly
>> playing devastation also starts classic SGN at the same time
>> reduced overall lag. map is still recommended to be hosted on higher end devices
>> fixed SGN acid not working properly. now poisons you when stepped on.
>> all growths are no longer afraid of heights (except brute, so they can be strategically placed)
>> crusher smash now damages players when friendly fire is on
>> fixed anti addon extraction. but if you really wanted to you can easily disable it
>> scoping in animation now immediately plays if u switch to the gun while sneaking
>> fixed buff totem lagging the game
>> fixed buff totem buff
>> fixed pain lagging the game
>> SGN waves now only progress when at least 2 required enemies remain, instead of 8, except for final wave
>> raised pain spawns by 1 block to reduce chances of them getting stuck
>> fixed sgn infinite mode not ending properly
>> fixed custom blocks
Revamped Damage System
>> uses scripting. same mechanics as previous versions
>> kills in FFA work more consistently, and suicide does not count as kills. however, NG-L7 explosion kills don't count
Movement Improvements:
>> added double jump
>> new dash system now alot smoother (dash now enabled in lobby)
>> crusher smash boosts you forward slightly, removed slowness after smashing
>> NG-L7 knockback now smooth
>> boost pads in FFA now smooth, added more boost pads
Balances
>> hitbox for pain is now larger, and MRX-15 does x1.5 damage to pain
>> reduced pain spawns in Super Growth Nest significantly (becoz too many of them causes lag)
>> various balance changes to all weapon and enemy damages
>> enemy bullets are now more inaccurate at lower difficulties
>> brute now gets stunned when hooked by praetereo meathook
>> decreased cooldown time for dash (now 3s at lv1 and 1.5s at lvl2)
>> increased devastation movement speed
>> increased brute melee attack speed
>> significantly increased XP boosts
- easy: 75 ==> 100
- normal: 125 ==> 250
- hard: 300 ==> 500
>> buff totem now heals all enemies
>> knockback resistance no longer works so replaced Armour III's 90% knockback resistance with permanent Resistance I effect
>> you now start with 15 hearts (30HP). Health II now grants additional 5 hearts (total 40HP)
Quality of Life Improvements:
>> Super Growth Nest: when there are less than 7 required growths remaining, all remaining ones will be able to be seen through walls so you can find them easier
>> Removed the need for eating to heal. Enemies drop health which heals players by 1 hp per item when picked up
>> Finishing each wave of classic SGN will give you some xp.
>> Lifesteal reworked: Regenerates your health as you deal damage.
>> increased time taken for MRX and XR ammo to despawn by 5s
>> right clicking the sign in the shop now gives a rough description of the upgrade
NEW CONTENT
ADDED SPECTATING!!!!
>> Spectate games as they're ongoing. Type !leave in chat to stop spectating
Added Heat Upgrade (Lv1 - Lv2)
>> Decreases time taken for Praedo to cool down.
Added Luck Upgrade (Lv1 - Lv2)
>> Level 1: Increases chance of ammo dropping from XR-A5 hits. XR-A5 hits now have a chance of also dropping Praedo/Praetereo and NG-L7 ammo
>> Level 2: All other weapon hits also have a small chance of dropping MRX/XR/Project80 ammo
Devastation Revamp:
>> Previously Devastation was supposed to be 1 big wave, now this has changed
>> Devastation now works similarly to classic, but each wave is much more difficult. you get more xp per wave in here tho
Others:
>> minor animation refinements
>> added UI overlay for dash
>> made new title image and updated a few signs
>> slight changes to FFA map
(Pin this for good luck)
which is 1.18. please