SCP: Operation Praetereo v3

The Site of the first SCP-682 breach needs some cleaning up! HUNT DOWN SCP-682 in the tunnels, or RIP AND TEAR hordes of a lot of Growths with DOOM inspired gameplay mechanics
If you're a fan of fast-paced weapon switching destruction, this is the map for you! Works in multiplayer!
Download for hours of fun!

Select version for changelog:

Changelog

SCP: OP v3 Changelog
 

Fixes

>> fixed players getting stuck after scoping

>> fixed super growth nest games not working properly if the host dies

>> Praetereo meathook now generally works better

>> added support for up to 40 players in FFA

>> fixed super brute smash attack not working correctly

>> playing devastation also starts classic SGN at the same time

>> reduced overall lag. map is still recommended to be hosted on higher end devices

>> fixed SGN acid not working properly. now poisons you when stepped on.

>> all growths are no longer afraid of heights (except brute, so they can be strategically placed)

>> crusher smash now damages players when friendly fire is on

>> fixed anti addon extraction. but if you really wanted to you can easily disable it

>> scoping in animation now immediately plays if u switch to the gun while sneaking

>> fixed buff totem lagging the game

>> fixed buff totem buff

>> fixed pain lagging the game

>> SGN waves now only progress when at least 2 required enemies remain, instead of 8, except for final wave

>> raised pain spawns by 1 block to reduce chances of them getting stuck

>> fixed sgn infinite mode not ending properly

>> fixed custom blocks

 

Revamped Damage System

>> uses scripting. same mechanics as previous versions

>> kills in FFA work more consistently, and suicide does not count as kills. however, NG-L7 explosion kills don't count

 

Movement Improvements:

>> added double jump

>> new dash system now alot smoother (dash now enabled in lobby)

>> crusher smash boosts you forward slightly, removed slowness after smashing

>> NG-L7 knockback now smooth

>> boost pads in FFA now smooth, added more boost pads

 

Balances

>> hitbox for pain is now larger, and MRX-15 does x1.5 damage to pain

>> reduced pain spawns in Super Growth Nest significantly (becoz too many of them causes lag)

>> various balance changes to all weapon and enemy damages

>> enemy bullets are now more inaccurate at lower difficulties

>> brute now gets stunned when hooked by praetereo meathook

>> decreased cooldown time for dash (now 3s at lv1 and 1.5s at lvl2)

>> increased devastation movement speed

>> increased brute melee attack speed

>> significantly increased XP boosts

  • easy: 75 ==> 100
  • normal: 125 ==> 250
  • hard: 300 ==> 500

>> buff totem now heals all enemies

>> knockback resistance no longer works so replaced Armour III's 90% knockback resistance with permanent Resistance I effect

>> you now start with 15 hearts (30HP). Health II now grants additional 5 hearts (total 40HP)

 

Quality of Life Improvements:

>> Super Growth Nest: when there are less than 7 required growths remaining, all remaining ones will be able to be seen through walls so you can find them easier

>> Removed the need for eating to heal. Enemies drop health which heals players by 1 hp per item when picked up

>> Finishing each wave of classic SGN will give you some xp.

>> Lifesteal reworked: Regenerates your health as you deal damage.

>> increased time taken for MRX and XR ammo to despawn by 5s

>> right clicking the sign in the shop now gives a rough description of the upgrade

 

NEW CONTENT

ADDED SPECTATING!!!!

>> Spectate games as they're ongoing. Type !leave in chat to stop spectating

 

Added Heat Upgrade (Lv1 - Lv2)

>> Decreases time taken for Praedo to cool down.

 

Added Luck Upgrade (Lv1 - Lv2)

>> Level 1: Increases chance of ammo dropping from XR-A5 hits. XR-A5 hits now have a chance of also dropping Praedo/Praetereo and NG-L7 ammo

>> Level 2: All other weapon hits also have a small chance of dropping MRX/XR/Project80 ammo

 

Devastation Revamp:

>> Previously Devastation was supposed to be 1 big wave, now this has changed

>> Devastation now works similarly to classic, but each wave is much more difficult. you get more xp per wave in here tho

 

Others:

>> minor animation refinements

>> added UI overlay for dash

>> made new title image and updated a few signs

>> slight changes to FFA map

Installation

Supported Minecraft versions

Installation Guides

Pinned comment
1
pls update it imy
1
Unfortunately the guns no longer deal damage, the dash no longer works, and the hammer doesn't seem to deal much dmg with left mouse button. (playing Win 10 on 1.20.41)
1
I can't shoot D:
1
Everything is completely fine it's just performance issues it gets laggy where there's a lot of enemies I'm using a phone the only problem is on my side great game 10/10
1
I'm using a high-end phone Motorola stylus G5 I don't know what happens if you use a low-end phone
1
How come nothing spawning when I press the button and nothing spawns, I’ve even tried like yknow, redownloading the map and it don’t work
1
For whatever reason, I pressing the start button does nothing. I attempted going into creative mode and rewiring the system, running the command myself, and even changing it a bit. I am playing on MC Education Edition 1.20.1
1
Experiments are enabled
1
Add mastery mode
1
just /xp 100000L and unlock everything
1
I got a problem, when I crouch with the MRX-15 I can't move, and when I crouch with the XR-A5 I move very slow, what can I do?
1
can we use this with other addons?
1
and worlds
1
wished we can use this other worlds
1
can you make this for on minecraft education version
which is 1.18. please
1
Ei bro você poderia fazer um Addon com os Monstros desse mapa?
1
Hi there! I made your Addon work for worlds outside this map with file alteration and I was wondering, with credit to ALL creators of course, if I could use it in a Darktide-style map (not for download but for YouTube content) to advertise my realm. If I could do that without being sued that would be great! Thx! :)
1
The map works fine and it's fun but I have a bug :/ most of the signs and some blocks are glitch blocks and that makes it a bit difficult to know what kind of game mode or that I am pressing on the buttons could you fix that?