This pack is designed to allow glass surfaces to accurately reflect the sky in a physically based rendering (PBR) system with deferred rendering. For the best results, be sure to enable this pack while using Lynx Deferred.
Select version for changelog:
Changelog
Lynx Metallic Glass
This Pack Aims To Make Glass Reflect Sky Deferred PBR, Use with Lynx Deferred while this pack is on top.
Version 0.0.1
Added sky reflections for
Glass and Glass pane,
Colored Glass and Colored Glass panes
Tinted Glass
Lynx Metallic Glass
Version 0.0.2
Added A Non-Mirror Style Glass Mode in Resource pack settings
Which has Low Reflections but more accurate to real life
Fixed Black and Light Blue Glass pane having their top parts invisible