Doors in Minecraft is a fun Minecraft map for you and your friends to play. The map is fully replayable and is randomized each time you play, so don't expect every run to be exactly the same. I've noticed that a lot of Doors in Minecraft maps mostly focus on having all the rooms connected and nothing to do with actual randomization.So I decided to take a different approach into making Doors. Rather than making all the rooms connected, I decided to disconnect them from each other and have a randomizer teleport the players to a random room each time you open a new door.I think this way is the perfect way to make the map randomized into entities, room generation and puzzles. I mean, the whole point of doors is randomization. Am I right?
Select version for changelog:
MAIN STUFF:
Added New gamemode called "The Backdoor".
Added 4 New entities (names not listed).
Added Three NEW badges.
HOTEL CHANGES:
Made large key rooms that take ages to complete only spawn after door 50.
Removed the majority of the actionbar so it doesn't clutter the screen as much, now item durability will display only if you're holding the item.
New Rift mechagnism.
Door 50 hints.
Seek footsteps are louder.
Removed Herobrine. (joke)
MAIN BUGFIXES:
Super Hard Mode is actually possible now (there was a bug in door 100 making it impossible).
Halt can be crucified now.
Fixed the sparkle sounds in door 100.
Fixed people going into survival mode and breaking the map.
"/kill @e" will no longer kill the important entities crucial for the map.
(It's also randomised so you never know when the entity will arrive).
Watch the release video with the link, it showcases some of the entities if you look hard enough!