The Arena is a fun and competitive game where two teams try to achieve the highest amount of score within 12 minutes. Where each player can select a character that will grow stronger through leveling up.
Select version for changelog:
The Arena av1.3.0 changelog:
New Character: Devil
Passive: Gain permanent 10 Hearts(20HP).
Passive Ability: Scratch - (CD: 3 seconds) deal 1 Heart(2HP) damage to the nearest enemy within 6 blocks. Deal 3 Hearts(6HP) damage instead if the enemy have taken damage from this ability from the last 5 seconds.
Ability 1: Devour - [Lvl3] (CD: 10 seconds) deal 1 Heart(2HP) to the nearest enemy within 6 blocks and heals himself by 4 Hearts(8HP). [Lvl3/9/14/18] DMG: 1 Heart(2HP)/2 Hearts(4HP)/3 Hearts(6HP)/4 Hearts(8HP); Heal: 4 Hearts(8HP)/8 Hearts(12HP)/14 Hearts(28HP)/18 Hearts(36HP)
Ability 2: Impale - [Lvl8] (CD: 15 seconds) summon a stalactite 40 blocks above every enemy. Adds another stalactite every 4 levels.
Ultimate: Devil's Cross - [Lvl20] (CD: 66 seconds) unleases curses in 8 directions flying infinitely(can be killed). Enemies that come in contact with the curses are *cursed, unabling them to control their movement and camera, and are silenced. Each curse will silence an enemy for 5 seconds(can stack).
Character changes:
Frost - Passive: {Cold} Applied by Snowball 3 -> 5.
Area {Cold} 2 -> 3 and deactivates if Frost is *ignited.
Ability 1: Heart of the Sea - (New) will now kill embers created by Flame and removes the debuff *ignited allies and Frost. {Cold} Applied in all levels reduced by 5.
Ultimate: Sheer Cold - (New) Creates an Ice Wall around Frost for 3 seconds. {Cold} Applied [Lvl15/20] 25/50 -> 15/25
Flame - Ultimate: Implosion - (New) summons a meteor to crash on Flames location during activation, dealing 6 Hearts(12HP) explosion damage and applies {15 ignite}.
Prowler - Ability 2: Chain - (Removed) Slows the nearest enemy within 8 blocks. -> (New) set ups an invisible trap that will immobilize enemies who step on them for 5 seconds.
Ultimate: Prowl - (New) If casted while there is a trapped enemy, Prowler will instantaneously teleport to the nearest trapped enemy instead of the nearest enemy having infinite range.
Spectre - Ability 2: Spectral Void - (New) has infinite range to enemies with *Deathmark.
Void - Moved to Magic.
Passive Ability: Infinity Void - range 6 blocks -> 3 blocks.
Ability 1: Amplification:Blue - Damage 1 Heart(2HP) -> 2 Hearts(4HP). Range 3 blocks -> 5 blocks.
Ability 2: Reversal:Red - Damage 2.5 Hearts(5HP) -> 5 Hearts(10HP). Knockback 3 blocks -> 9 blocks. Range 3 blocks -> 5 blocks.
Bug Fixes & Gameplay changes:
• Fixed a bug where certain sustain characters failed to indicate what level is required to cast certain abilities.